![]() ![]() Unfortunately, the decision was made – probably based on the success of the Dragonlance line – to have the adventures parallel the novels very closely. ![]() Interestingly, it would be supported not only with a trilogy of adventures, but a trilogy of novels. Or about six other names, depending on who you ask. It was thought that TSR ought to offer some in-game explanation for why the world was changing, and the answer was the Avatar Crisis, also known as the Time of Troubles. And the Forgotten Realms, being the flagship setting for the company had to follow suit. And so TSR removed a number of “problematic” elements from the game: half-orcs, assassins, monks, demons and devils. More significant, however, was the growing perception in the media that D&D was an unsuitable game for children. Clerics of different gods could have different spell lists. Giants and Dragons were a little stronger. Most of the rules worked the same, and the mathematics likewise. The 2nd edition of the AD&D system was thus released in 1989… and the changes immediately caused a few problems for the Realms.Ĭompared to the differences between previous editions and 3E, 4E and 5E, the change to 2E was actually fairly minor. However, the AD&D rules were showing a number of flaws and badly needed a rewrite. At that stage, the Advanced Dungeons & Dragons game was the primary form of D&D, and the one that the Realms was written for. The initial presentation of the Forgotten Realms as a campaign setting was in 1987. ![]() So, before continuing on to the recent history of the Realms, I’m going to return to one of the pivotal events in its past. As I was writing my last couple of articles, it became apparent to me that there were a fair number of events in the Realms that all related back to one storyline, and it’s a storyline that I didn’t even mention in my introductory article. ![]()
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